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INFOMITI7.5 ECTSQ4EnglishMaster

Interaction technology innovation

FaculteitFaculty of Science
NiveauMaster
Studiejaar2026-2027

Beschrijving

Course goals

After completing this course the student shall be able to:

  • design and develop the user experience
  • apply fundamentals of user centered and human centered design
  • select and use appropriate HCI design methodologies
  • design and develop low, medium/high fidelity prototypes and use them in a design process
  • design and implement interactions specific to physical and tangible computing, ubiquitous computing, the internet of things, social computing, mobile computing
  • understand the constraints and requirements when designing systems for several domains (e.g., sports, well-being, communication, etc.)
  • select appropriate sensor modalities and develop novel interaction techniques for gesture-based, tangible and touch interaction.
  • consider the ethics and privacy issues related to HCI design
  • recognize possible negative ethical consequences of designs with adversarial design
  • perform design-based research including research in the wild and long term interventions
  • apply rapid prototyping procedures and principles to ideas and research questions
  • put the design of a prototype in perspective within the HCI field and the techniques seen in class

Assessment

  • group project (70% of the final mark)
  • individual assessment (30%)

To qualify for a repair of the final result the mark needs to be at least a 4, or “AANV”.

Content

The Interaction Technology Innovation course is a practice-oriented learning experience in which student apply methods of Human-Computer Interaction in designing an interactive system.
It immerses students in a user-centered design process where they conduct user research, prototype solutions, iterate on prototype designs based on user feedback and consider their designs' ethical implications.
The curriculum covers advanced design methodologies and knowledge about interaction paradigms.
Practical skills in developing prototypes for tangible and embedded interaction are developed.

Course form

  • lectures
  • group project
  • studio/prototyping lab sessions
  • skills workshops (e.g., 3D modeling, 3D printing, laser cutting, and Arduino)
  • mini-conference

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